Sunday, February 4, 2018
A State of Play
Been a bit, again.
There are ...150+ blogs in my reading list, places I've found insightful or useful posts (the two things are vastly different) at and marked down, in case they keep coming. I can't say that more than 20 or so are updated with any regularity. Some of them I wish would do more; others seem to struggle for things to say, and still others seem to have careened into a place that's just not about gaming or the imaginary worlds we create anymore.
This one's at that middle category - not that I provide much more than the odd table or rambling, half-coherent introspection.
I've been quiet mostly because I have been playing - running one, at that - so rather than my brain wandering around constructing little windmills of half-baked ideas to joust at, the time I allocate to thinking about DND is now assigned to more direct purposes. I don't prep anything with an eye towards making it look publishable, and won't spend the time to do so.
Even then, we meet about once every 4 to 6 weeks, for a measure of the time available. Hell, it's 4AM right now while writing this; I'm up early for whatever reason and decided to throw down another vague screed. If it was a normal hour I'd be interfacing with family and deciding what productive task to start on.
In game, it's just turned January in 1409; the party still bases themselves in Kielce, Poland. The basic backdrop of the campaign - the valley of the Vistula north of the Carpathians reeling from twin catastrophes of plague and horde - still looms, the ruins of Krakow continue being ruined.
They've made a good showing of attempting to be the saviors of Kielce, tossing money and blood into it. They've hit 4th, and have started to poke around in the "wilderness game". The generation of possible lairs in the hexes around them was not kind. It'll be an uphill battle.
The brash, charismatic fighter; the nominal leader of the imaginary and physical side of the party (the most experienced player) overplayed himself finally. They made a good approach on a possible bugbear lair, made peaceable parley with the leader, and had a tacit agreement to reconvene in the spring for a campaign against what is/will be a truculent neighbor.
Part of that agreement was the fact that this particular subchief didn't like his chief all that much, and believed the fighter's outlandish boasts of his actual force size - so figured he'd get that chief sorted out sic'ing the party on him, do a little raiding in the spring, and depending on profitability...who knows.
It was an unexpected gambit from the fighter, and the reaction rolls helped him get away with it.
This success led the party to overplay it's hand. They immediately tramped over to the lair of the chieftain a couple hexes away...and goofed it up. Two henchmen took mortal wounds; and the fighter escaped by dint of a natural 20 on a save, which still took him down to single-digit hit points.
At least the retreat was well done.
Two of the blogs I am never disappointed in are The Wandering Gamist, and the Tao of D&D, both generally for the same reasons, and they happened to collide on Alexis' space here. Alexis has been talking quite a bit about the underlying ...everything of gaming; and while there's focus on DND there, I think it's applicable in large swaths to gaming as a whole, with regards to the investment of time and thought one could, or should, put into it. Or, for that matter, humanity.
It is, today, Super Bowl Sunday in America. This'll be an all-day event for a lot of folks, getting together with friends and strangers to eat, drink, bitch about rules and rulings...while watching other people play a game. The investment of time is available, obviously, some double-digit percentage of those folks have spent the previous season worrying over their fantasy teams.
I single out football mostly because it's timely; and secondly the prominent place it has in expenditures of personal, corporate, and public monies. The game itself I like from a gaming perspective. One of the best DND players I know, and a good friend of mine, has a "football mind" and coaches youth league, and it's always an interesting conversation with him when we get into either the actual playing of the game, or, more often, teaching children and the oft unreasonable expectations of their parents.
There's still chess tourneys; there's card tournaments, etc; there's the inexplicable continuing fascination with Magic and Pokeman or whatever. And, there's this weird fucking corner of the world that video games have carved out for themselves, I guess, but I'll ignore that so I don't sound like an old man yelling at clouds. But, still. I don't believe I've heard much about chess since we started beating ourselves with computers, as a comparison.
Iain M. Banks, or Iain Banks, depending on the scope of the novel in question, wrote a series of sci-fi novels unofficially called the "Culture series", one of the main societies in the fiction.
The second or third novel in the series (they're not really anything more than loosely connected to each other, so don't feel you have to start anywhere in particular, but I do recommend starting) is "The Player of Games". The basic gist is that there's this other stellar empire who chooses their leadership based upon the outcome of this expansive gaming tournament. The game in question sounds very much like some overwrought Diplomacy+Civilization (Sid Meier's or otherwise) played on some sort of insane football-field sized board. The Culture sends in a man, their best game player - games of the mind, not sport - to upset the field in the hopes of influencing that empire.
I'd love to see a world more focused on RPG sorts of games; a world with more Alexises, at that. (some portion of the online RPG community just fainted probably) It might be the ennui of the working man in his early 40s, or the state of the world, but, man, it sure looks like something you'd only visit briefly as the world-of-the-week on a Star Trek rerun.