100 posts since starting July 2012. Didn't figure it'd last that long.
Game Running: I technically started this blog to record running a game for a group of kids. I've had ... 3 different attempts at a kid's game fail, in two cases it was scheduling - sports schedules and work schedules and a father went back to school. The third case was a separation of the parents, which is still an ongoing process. The previously mentioned father is about to be out of school, so here's hoping. We moved over last summer and we're still kinda out-of-sorts in our own household, and even non-RPG gaming has been sparse.
Game Playing: I played for about a year and a half in a Roll20 game with two of the college buddies. I had to drop out for time constraints, and it ended a little after that. It restarted a bit without me, not sure if that lasted. We never could get any of the other gang to join (scheduling, desire) and we couldn't get a stable group of people who weren't us involved.
I'm actively in almost two PbP games on the Autarch boards, which is a first time thing for me. It's interesting. I can't really decide if I'd run that way - have to give it more time.
This Blog: What was once a relatively firm 2-week schedule has been slipping out due to real life. Gonna see about 3-weeks-per-post this time around. I'd like to think I've kept things relatively light and marginally novel.
I have somewhere around 40 draft posts, most of which sitting around from 2014, when my schedule shifted. 8 or 9 of them are in relation to a full-ACKS conversion of a somewhat popular 3.X module, which I don't expect to see the light of day - been too long. There's a few half-and-quarter finished Baleful Sky campaign thought dumps waiting around as well. Several others are niche subsystems, like we like to explore here at the C&B, which are being increasingly made irrelevant by Autarch's Patreon output.
What Else?: Other things have gone on, in relation to development side of gaming, that have been beyond any sort of expectation from 2012. So that's good.
No, not the original show or the painful reboot.
I'm talking about this guy:
|Looks a little fresh from the fight?|
that advances like this:
Or, in ACKS, it's Hero and Epic Hero, a clean nod to the original without the "S" word - I can't even say for certain that in the mid-70s that the term "Super Hero" would reference anything other than a spandex-clad crimefighter.
In ACKS, it has a secondary characteristic - survive a level as a Hero, and be established as such - at level 5 hirelings you lead gain a +1 to morale.
Survive a level of Epic Hero, and you're rewarded with followers, provided you establish a stronghold.
Spellcasters gain magical research abilities at their post-Hero levels, along with single-use magical items; then permanent items at 9th level.
Note the text in ACKS pg 152, on Giant Humanoids: creatures that would be humanoids
were it not for their great size and 5 or more Hit Dice. Giant types have a lot of hit dice because of their size, but here stands the high level fighter - giant power condensed into the size of a normal man.
Super/Epic Heroes take on giants, or wyverns, or younger dragons.
I've been keeping the 4HD/8HD limit in mind when looking at the sort of threats one may encounter under the Baleful Sky - I'd previously made elves and dwarves a "monster race" at 4/5HD, indicating that in my mind, it takes a hero to deal with the threat of just one, and I'll have an iteration after that talking about 8/9HD creatures as ancient threats in that same world.
Even the Fighting Capability column there expresses their prowess in terms of how many normal men it would take to match them (in a relative sense).
It's a good metric to keep in mind, especially now that you can create your own threats with Lairs & Encounters. My own contributed monster in that product is set at 8 HD - it is a creature I expect only an Epic Hero would be able to take on.