Saturday, January 23, 2016

Age of Specialists


Charles of By This Axe! is running a PbP on Autarch's boards; utilizing his Troupe starting rules. I'm excited to see how it works out - I support anything that gets players initially invested in the extra elements ACKS gives you.

One of the troupe members can be a specialist. NPC specialists are a ...special sort of breed - normal men and women stacking a lot of proficiencies.

Thing is, different specializations require different levels of proficiency gain. To add to that, the four proficiencies that normal humans receive can't be used to pre-stack at the start of your career - the Sage cannot take Knowledge four times at the start of their career.

They can, however, utilize their INT bonus, if any, to stack starting proficiencies.

Normal humans (I'm ignoring demihumans, because I usually do) gain proficiencies based on age, essentially - +5 years, +15 years, and +35 years.

If one starts at age 18, that's an additional proficiency at 23, 33, and 53 years of age - two proficiencies earned while an adult, and one last earned close to the end of middle age.

If you can't bootstrap yourself with an INT bonus, then you have to come about it the hard way.

From ACKS, here's the list of specialists and the number of times they need a repeating proficiency:

Specialist TypeWageProficiencies RequiredIdentical Proficiencies Required
Alchemist250Alchemy3
Armorer75Craft3
Engineer250Engineering4
Sailor6Seafaring1
Navigator50Navigation1
Captain100Seafaring2
Sage500Knowledge3
Artillerist25Siege Engineering1
Creature Handler (Domestic)25Animal Training1
Creature Handler (Wild)75Animal Training1
Creature Handler (Dire)150Animal Training2
Creature Handler (Exotic)250Animal Training2
Marshal (LI)30Manual of Arms1
Marshal (Ranged)60Manual of Arms, Weapon Focus (bows & Crossbows)1
Marshal (HI)60Manual of Arms2
Marshal (LC)60Manual of Arms, Riding1
Marshal (HC)120Manual of Arms, Riding2
Marshal (HA)120Manual of Arms, Weapon Focus (bows & Crossbows), Riding1
Marshal (CC)240Manual of Arms, Weapon Focus (bows & crossbows), Riding2
Quartermaster50Profession2
Siege Engineer50Siege Engineering2
Healer25Healing1
Physicker50Healing2
Chirugeon100Healing3


I made a guess that the Quartermaster would take 2 ranks of Profession, based on it's income. I''ll additionally wager they're often coming in with an INT bonus.

Note Siege Engineering follows the Profession increase, as does Healing. Sailing captains are established professionals as well.

How quickly you can start out depends entirely on your INT:

# Proficiencies Req. for SpecialistINT+0INT+1INT+2INT+3
1StartStartStartStart
2AdultStartStartStart
3Adult (Older)AdultStartStart
4Middle AgeAdult (Older)AdultStart

If you're a normal human and you've got a 16 or higher INT, for lord's sake, become a Sage - live the rest of your life in affluence without having to go into a dungeon.

So, chances that you meet a specialist of a certain age group rest entirely on their own INT score. 

# Proficiencies Req. for SpecialistStart (18-22)Adult (23-32)Adult (33-35)Middle Age (36+)
1100%-%-%-%
225%100%-%-%
34.63%25%100%-%
40.46%4.63%25%100%

100% of 1-proficiency specialists will be 18 or older - 100% of 3-proficiency specialists will be at the end of the Adult age category.

Meeting an Engineer at age 18-22 means you've met someone with an 18 INT, and your party's mage should recruit them as an apprentice immediately.

This doesn't really cover specialists like multi-role Animal Trainers, or Marshals - you can treat that as a total number of proficiencies count - figure out the chances of any given Animal Trainer having specialized in another type, let's say:

Total # of ProficienciesStart (18-22)Adult (23-32)Adult (33-35)Middle Age (36+)
4100%-%-%-%
525%100.00%-%-%
64.63%25%100%-%
70.46%4.63%25%100%

so if I had a really focused animal trainer, she'd be able to handle 3 different types of dire or exotic animal plus a domestic (or 7 domestics, or...) - and she'd probably be middle aged. 

Alternatively, being a Cataphract Marshal costs 4 proficiencies - if he can act as a Siege Engineer when not training folks, he's got 6 proficiencies total - 100% chance he's in his early 30s.

As a more immediately useful table, roll 3d6 and get the age of your specialist:

ROLL ON 3D6
# Proficiencies Req. for SpecialistStartAdultAdult (Older)Middle Age
13+3+3+3+
213+3+3+3+
316+13+3+3+
418+16+13+3+
Total # of ProficienciesStartAdultAdult (Older)Middle Age
43+3+3+3+
513+3+3+3+
616+13+3+3+
718+16+13+3+
Result 13-
Roll 1d4
1234
Result 13-15
Roll 1d6
1-23-45-6
Result 16-17
Roll 1d6
1-34-6

..with an optional second roll to randomly determine age class from that result.







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