Did I mention I moved? My office is just now mostly back together, and I've turned on my computer for the first time since May. So I've ensconced myself in the warm glow of LCDs and I've done some fiddling with ACKS, which I haven't done for quite some time.
For various reasons I found myself looking back again at Rob Conley's Blackmarsh, a free and open little sandbox document.
Since I'm in a PbP game on Autarch's forums that's using it, I started to wonder what it would look like if the tenets of ACKS were applied to it.
I've had a Dwimmermount map project languishing unposted for quite some time - it may behoove me to jump back in with something a touch smaller to get myself restarted on that. Plus, Blackmarsh can merge with the Dwimmermount map on Blackmarsh's southern edge.
And, as the PbP game made me realize, DM's azoth and BM's viz may as well be the same thing, though I think you'd want to have DM's version be more 'pure' given the central themes of the place.
You know, before I get started, I should probably say something about the product itself.
Released in 2011, Blackmarsh is a small sandbox, 19 by 27 hexes, containing the titular swamp and a list of settlements, lairs, and ruins (about ~80). The town of "Castle Blackmarsh" is mapped and detailed. Ostensibly written for Delving Deeper, an excellent rework of the original game, it's compatible with anything marginally like D&D.
There's a wide variety of monster lairs, including must-have dragons, and the ever-present threat of an old evil 'probably' destroyed. The civilized races are presented from many different factions, 7 on the board in all.
Just enough detail is given for a Judge to springboard their own ideas - reading through this for the first time in several years, I'm finding myself wanting to grab a group and run it.
Actually - let me wind that back a bit. I came across Rob Conley's blog and Blackmarsh very early on when I was coming back to D&D, and I downloaded and read through it. At the time, I accepted it at essentially face value - a hexcrawl - and set it aside.
3 or so years later, having some hundreds of OSR and other blogs on my reading list, having read a wide range of thoughts, practices, and products, I come back to it today with a new appreciation for what Blackmarsh provides.
For what it's worth, this set of posts will be very much like a record of steps taken to reconcile a non-ACKS setting with ACKS rules.
So: let's list the settlements in Blackmarsh, their rulers, and likely allegiances:
Hex | Settlement | Population | Blackmarsh - Ruler | Blackmarsh, Alliance |
217 | Oldan Hold | 342 | DF6 | Dwarf, Bolzak |
407 | Blackoak Castle | 170 | EF4M6 | Blackmarsh Rangers |
409 | Strangeholms | 292 | H0 | Halfling, Blackmarsh Rangers |
608 | Ashdown | 121 | F6 | Blackmarsh Rangers |
610 | Greenton | 642 | H0 | Newcombe Halflings |
804 | Stardell Falls | 503 | EF4M8 | Elf, Seat |
912 | Blackmarsh Isle | 100 | - | Blackmarsh |
913 | Castle Blackmarsh | 1294 | EF4/M2 | Blackmarsh, Seat |
1002 | Wedmor | 255 | F5 | Ostrobard |
1113 | Inuacus Keep | 50 | F10 | Blackmarsh |
1302 | Camden | 214 | F8 | Ostrobard |
1305 | Muncaester | 895 | F4 | Ostrobard, Seat |
1307 | Naomi, Sorceress | - | M9 | - |
1309 | Wizard of the Isle | - | M18 | - |
1316 | Jorvik | 481 | F11 | Blackmarsh |
1506 | Ethanfeld | 145 | F6 | Ostrobard |
1518 | Norbury Castle | 120 | F9 | Grand Kingdom |
1602 | Wessex Keep | 50 | F6 | Ostrobard/Muncaester |
2411 | Ysby | 80 | F5 | Vasan |
2505 | Castle Taldene | 200 | F9 | Vasan, Seat |
2508 | Gamla | 405 | F12 | Vasan |
2704 | Daretop | 415 | F8 | Vasan |
A range of settlement sizes and alliances - by my reckoning, there's ~7 factions on the board - Dwarf, Blackmarsh Rangers, Halflings, Elves, Blackmarsh itself, Ostrobards, the Grand Kingdom, and the Vasan.
Hex 0912 is an unnamed island; settled by 100 men. I've deemed it Blackmarsh Isle, so I can use it as a settlement. I've listed the two named mages to keep track of them. I'm not yet sure how they're going to pan out - they obviously have some tower analogue, but no attached settlement or domain.
There's some argument to be made about the various relationships of Blackmarsh, the Rangers, and the Elves. I expect the Rangers and Blackmarsh to be allied, if not quite vassaled. I also expect the Stardell elves aren't as nonplussed as they would seem with the whole Ranger/Blackmarsh idea.
Blackmarsh is extremely well set for 'overland' faction play, without it necessarily being lumbering empires clashing. That's great for ACKS - it's easy to see a group of players making their own mark on the map (or taking someone else's mark)
In converting this to ACKS, I'm making two assumptions for this first attempt:
- The population numbers given convert straight to families
- The hexes magically transmogrify to 6 mile hexes, rather than 5.
Let's see what that looks like, given the advice starting in ACKS pg229:
Realm | Settlement | Hex | Population (Families) | Type | Whole Realm Size | Subrealm Size | Remaining Population | Realm Hexes @300/hex |
Blackmarsh | Castle Blackmarsh | 913 | 1294 | Small City | 64700 | 33150 | 216 | |
Jorvik | 1316 | 481 | Small Town | 24050 | ||||
Blackmarsh Isle | 912 | 100 | Village | 5000 | ||||
Inuacus Keep | 1113 | 50 | Hamlet | 2500 | ||||
Muncaester | Muncaester | 1305 | 895 | Large Town | 44750 | 11550 | 150 | |
Wedmor | 1002 | 255 | Large Village | 12750 | ||||
Camden | 1302 | 214 | Village 2 | 10700 | ||||
Ethanfeld | 1506 | 145 | Village | 7250 | ||||
Wessex Keep | 1602 | 50 | Hamlet | 2500 | ||||
Blackmarsh Rangers | Blackoak Castle | 407 | 170 | Village | 8500 | 2450 | 29 | |
Ashdown | 608 | 121 | Village | 6050 | ||||
Vasan | Castle Taldene | 2505 | 200 | Village | 10000 | -35000 | 184 | |
Daretop | 2704 | 415 | Large Village | 20750 | ||||
Gamla | 2508 | 405 | Large Village | 20250 | ||||
Ysby | 2411 | 80 | Small Village | 4000 | ||||
Grand Kingdom | Norbury Castle | 1518 | 120 | Village | 6000 | 20 | ||
Bolzak (D) | Oldan Hold | 217 | 342 | Large Village | 17100 | 57 | ||
Greywood (E) | Stardell Falls | 804 | 503 | Small Town | 25150 | 84 | ||
Newcombe (H) | Greenton | 610 | 642 | Large Town | 32100 | 107 | ||
Strangeholms (H) | Strangeholms | 409 | 292 | Large Village | 14600 | 49 | ||
Total Hexes | 896 |
So - first problem is we have used up 896 hexes...of 500 available. (Note Vasan looks weird - because it's 'seat' isn't the largest settlement in that realm - as supported by the text. We'll get to that later)
I've done a few conversions of materials over the past couple years, (none of which I've bothered to finish up and post so far...) and this is a pretty common problem. There's never enough space on the map to support the realms attached to the urban populations listed, so it becomes a game of adjustments and refactoring to get into something that fits.
The "default world" of non-ACKS'd D&D, I've noticed, whether this Blackmarsh or Dwimmermount or any number of small publisher or WoTC products is one of folks packed up into urban settlements, who leave during the day to run the farms that apparently feed all those people. It feels like an odd reverse-suburbia sometimes when you're trying to backtrack from the settlement populations.
It's (hopefully) likely we'll be able to pop up the population density and do some adjustments to our urban demographics to shrink down the realms to a manageable size for the map.
Next post, probably, though don't hold your breath. Taking longer than I would have thought to fully get settled here, due in no small part to the fact the old house is still up for sale, and that puts a bite in the budget.
The "default world" of non-ACKS'd D&D, I've noticed, whether this Blackmarsh or Dwimmermount or any number of small publisher or WoTC products is one of folks packed up into urban settlements, who leave during the day to run the farms that apparently feed all those people. It feels like an odd reverse-suburbia sometimes when you're trying to backtrack from the settlement populations.
It's (hopefully) likely we'll be able to pop up the population density and do some adjustments to our urban demographics to shrink down the realms to a manageable size for the map.
Next post, probably, though don't hold your breath. Taking longer than I would have thought to fully get settled here, due in no small part to the fact the old house is still up for sale, and that puts a bite in the budget.