In a continuing series!
Last map, I think, and I subject you to another futzing around with a "style", something I do not have a lot of.
Previously, we'd settled out...the settled lands in Blackmarsh. Rather than huddle everyone up in the same highly concentrated hexes, I took a stab at spreading folk out a bit. And I didn't really check to see if there were any highly dangerous lairs where I put folk, so those people may be dead already.
So, Hex 1212, for example, following Dwimmermount's example, would have somewhere around (2d3*10)+590 families - the hexes with three people icons.
Two icons would represent (2d6*10)+205, and one icon is a borderlands hex at (2d4*10)+95 families. I chose poorly ending my average population numbers in "5"s.
Split hexes would have ~325 families of one vassalage, and ~325 families of the other.
If you ask about that in the halfling hex of 0510, split betwixt the Greenton and Strangeholm halflings, you will waste 2d3 turns as whichever halfling you've asked the question of gives you a very very long story about his genealogy and exactly which great-great-great third cousin's on the paternal side once did someone a solid and that's why his family is part of the Greenton rather than those Strangeholms, not that they are not perfectly upstanding members of the community but they put a bit too much spice in their porridge if you know what I mean and I don't think you do, so let's talk about proper spice application in porridge, pies, and other very exciting foods and oh look a the time, it's elevensies, and you must come stop by as we've just harvested the pumpkins and there are quite a bit of pies to eat and travelers such as you must be famished having missed second breakfast as you folk tend to do, these are properly spiced with just a touch of cinnamon, not like the Strangeholms do it - have I ever told you about my great-great-great third cousin, on the paternal side?
Saturday, November 21, 2015
Friday, October 30, 2015
Unified Stealth and Surprise, Revisited
A year ago, I folded the sometimes confuddling methods by which stealth and surprise are achieved into a single table. Amongst other things, it showed that the chances of one's novice thief sneaking up on a target isn't as woefully ridiculous as assumed from looking at their Move Silently/Hide in Shadows chances.
John at the Wandering Gamist noted I could add the monsters who grant a -2/-3 penalty to surprise on my Unified Stealth/Surprise tables.
I also thought to add the chances using Difficult To Spot in both brush and dungeon; that's more-or-less Hide In Shadows. Percentages are calculated as if Move Silently always fails.
I'm going to do four new tables, assuming I haven't corked up my spreadsheet coming back to it after a full 12 months.
First, the main tables with that added, target without alertness:
Attentive Target |
Inattentive Target
| |||||||
Concealment |
No Concealment
| |||||||
Hide Successful |
Hide Failure
| |||||||
Move Silently Successful
| Move Silently Failure |
Move Silently Successful
| Move Silently Failure | |||||
Hear Noise Failure
| Hear Noise Success |
Hear Noise Failure
| Hear Noise Success | |||||
Surprise Failure | Surprise Failure | Surprise Failure | Surprise Failure | |||||
Surprise! | Surprise! | Surprise! | Surprise! | Surprise! | Surprise! | Surprise! | Surprise! | |
Anyone | - | - | - | 33.33% | 33.33% | - | 85.00% | 5.00% |
-1 OppSrp | - | - | - | 50.00% | 50.00% | - | 85.00% | 7.50% |
-2 OppSrp | - | - | - | 66.66% | 66.66% | - | 85.00% | 10.00% |
-3 OppSrp | - | - | - | 83.33% | 83.33% | - | 85.00% | 12.50% |
DtS:Brush | - | 76.50% | 4.50% | 3.33% | 33.33% | - | 85.00% | 5.00% |
DtS:Dungeon | - | 29.75% | 1.75% | 21.66% | 33.33% | - | 85.00% | 5.00% |
Thief 1 | 2.00% | 6.80% | 0.40% | 30.00% | 33.33% | 20.00% | 68.00% | 4.00% |
Thief 2 | 3.75% | 9.56% | 0.56% | 28.33% | 33.33% | 25.00% | 63.75% | 3.75% |
Thief 3 | 6.00% | 11.90% | 0.70% | 26.66% | 33.33% | 30.00% | 59.50% | 3.50% |
Thief 4 | 8.75% | 13.81% | 0.81% | 25.00% | 33.33% | 35.00% | 55.25% | 3.25% |
Thief 5 | 12.00% | 15.30% | 0.90% | 23.33% | 33.33% | 40.00% | 51.00% | 3.00% |
Thief 6 | 15.75% | 16.36% | 0.96% | 21.66% | 33.33% | 45.00% | 46.75% | 2.75% |
Thief 7 | 24.75% | 17.21% | 1.01% | 18.33% | 33.33% | 55.00% | 38.25% | 2.25% |
Thief 8 | 35.75% | 16.36% | 0.96% | 15.00% | 33.33% | 65.00% | 29.75% | 1.75% |
Thief 9 | 48.75% | 13.81% | 0.81% | 11.67% | 33.33% | 75.00% | 21.25% | 1.25% |
Thief 10 | 63.75% | 9.56% | 0.56% | 8.33% | 33.33% | 85.00% | 12.75% | 0.75% |
Thief 11 | 80.75% | 3.61% | 0.21% | 5.00% | 33.33% | 95.00% | 4.25% | 0.25% |
Thief 12 | 85.50% | 3.83% | 0.22% | 3.33% | 33.33% | 95.00% | 4.25% | 0.25% |
Thief 13 | 95.00% | 0.00% | 0.00% | 1.67% | 33.33% | 100.00% | 0.00% | 0.00% |
Thief 14 | 100.00% | 0.00% | 0.00% | 0.00% | 33.33% | 100.00% | 0.00% | 0.00% |
So there's that - I think just giant chameleons and shadows effect a -3 penalty to surprise, where at -2 there's bugbears and tigers and troglodytes and such. -1 is barbarians and some other things.
As a combined table:
Target Without Alertness | Target Has Alertness | |||||
Attentive Target | Inattentive Target | Attentive Target | Inattentive Target | |||
Concealment | No Concealment | Concealment | No Concealment | |||
Anyone | 33.33% | 33.33% | 90.00% | 33.33% | 33.33% | 76.67% |
-1 to Opp. Surp. | 50.00% | 50.00% | 92.50% | 33.33% | 33.33% | 76.67% |
-2 to Opp. Surp. | 66.66% | 66.66% | 95.00% | 66.66% | 66.66% | 88.33% |
-3 to Opp. Surp. | 83.33% | 83.33% | 97.50% | 83.33% | 83.33% | 94.17% |
DtS:Brush | 84.33% | 33.33% | 90.00% | 72.33% | 33.33% | 76.67% |
DtS:Dungeon | 53.16% | 33.33% | 90.00% | 48.50% | 33.33% | 76.67% |
Thief 1 | 39.20% | 33.33% | 92.00% | 38.13% | 33.33% | 81.33% |
Thief 2 | 42.21% | 33.33% | 92.50% | 40.71% | 33.33% | 82.50% |
Thief 3 | 45.26% | 33.33% | 93.00% | 43.40% | 33.33% | 83.67% |
Thief 4 | 48.37% | 33.33% | 93.50% | 46.21% | 33.33% | 84.83% |
Thief 5 | 51.53% | 33.33% | 94.00% | 49.13% | 33.33% | 86.00% |
Thief 6 | 54.74% | 33.33% | 94.50% | 52.17% | 33.33% | 87.17% |
Thief 7 | 61.31% | 33.33% | 95.50% | 58.61% | 33.33% | 89.50% |
Thief 8 | 68.07% | 33.33% | 96.50% | 65.51% | 33.33% | 91.83% |
Thief 9 | 75.04% | 33.33% | 97.50% | 72.87% | 33.33% | 94.17% |
Thief 10 | 82.21% | 33.33% | 98.50% | 80.71% | 33.33% | 96.50% |
Thief 11 | 89.57% | 33.33% | 99.50% | 89.01% | 33.33% | 98.83% |
Thief 12 | 92.88% | 33.33% | 99.50% | 92.28% | 33.33% | 98.83% |
Thief 13 | 96.67% | 33.33% | 100.00% | 96.67% | 33.33% | 100.00% |
Thief 14 | 100.00% | 33.33% | 100.00% | 100.00% | 33.33% | 100.00% |
Combined table, victim has a +1 to surprise:
Target Without Alertness | Target Has Alertness | |||||
Attentive Target | Inattentive Target | Attentive Target | Inattentive Target | |||
Concealment | No Concealment | Concealment | No Concealment | |||
Anyone | 16.66% | 16.66% | 87.50% | 16.66% | 16.66% | 70.83% |
-1 to Opp. Surp. | 33.33% | 33.33% | 90.00% | 33.33% | 33.33% | 76.67% |
-2 to Opp. Surp. | 50.00% | 50.00% | 92.50% | 50.00% | 50.00% | 82.50% |
-3 to Opp. Surp. | 66.66% | 66.66% | 95.00% | 66.66% | 66.66% | 88.33% |
DtS:Brush | 80.42% | 16.66% | 87.50% | 65.41% | 16.66% | 70.83% |
DtS:Dungeon | 41.45% | 16.66% | 87.50% | 35.62% | 16.66% | 70.83% |
Thief 1 | 23.99% | 16.66% | 90.00% | 22.66% | 16.66% | 76.66% |
Thief 2 | 27.75% | 16.66% | 90.62% | 25.88% | 16.66% | 78.12% |
Thief 3 | 31.58% | 16.66% | 91.25% | 29.24% | 16.66% | 79.58% |
Thief 4 | 35.46% | 16.66% | 91.87% | 32.76% | 16.66% | 81.04% |
Thief 5 | 39.41% | 16.66% | 92.50% | 36.41% | 16.66% | 82.50% |
Thief 6 | 43.42% | 16.66% | 93.12% | 40.21% | 16.66% | 83.96% |
Thief 7 | 51.63% | 16.66% | 94.37% | 48.26% | 16.66% | 86.87% |
Thief 8 | 60.09% | 16.66% | 95.62% | 56.88% | 16.66% | 89.79% |
Thief 9 | 68.80% | 16.66% | 96.87% | 66.09% | 16.66% | 92.71% |
Thief 10 | 77.76% | 16.66% | 98.12% | 75.88% | 16.66% | 95.62% |
Thief 11 | 86.97% | 16.66% | 99.37% | 86.26% | 16.66% | 98.54% |
Thief 12 | 91.10% | 16.66% | 99.37% | 90.35% | 16.66% | 98.54% |
Thief 13 | 95.83% | 16.66% | 100.00% | 95.83% | 16.66% | 100.00% |
Thief 14 | 100.00% | 16.66% | 100.00% | 100.00% | 16.66% | 100.00% |
Combined table, victim has a +2 to surprise:
Attentive Target |
Inattentive Target
| |||||||
Concealment |
No Concealment
| |||||||
Hide Successful |
Hide Failure
| |||||||
Move Silently Successful
| Move Silently Failure |
Move Silently Successful
| Move Silently Failure | |||||
Hear Noise Failure
| Hear Noise Success |
Hear Noise Failure
| Hear Noise Success | |||||
Surprise Failure | Surprise Failure | Surprise Failure | Surprise Failure | |||||
Surprise! | Surprise! | Surprise! | Surprise! | Surprise! | Surprise! | Surprise! | Surprise! | |
Anyone | - | - | - | 0.00% | 0.00% | - | 85.00% | 0.00% |
-1 OppSrp | - | - | - | 16.67% | 16.67% | - | 85.00% | 2.50% |
-2 OppSrp | - | - | - | 33.33% | 33.33% | - | 85.00% | 5.00% |
-3 OppSrp | - | - | - | 50.00% | 50.00% | - | 85.00% | 7.50% |
DtS:Brush | - | 76.50% | 0.00% | 0.00% | 0.00% | - | 85.00% | 0.00% |
DtS:Dungeon | - | 29.75% | 0.00% | 0.00% | 0.00% | - | 85.00% | 0.00% |
Thief 1 | 2.00% | 6.80% | 0.00% | 0.00% | 0.00% | 20.00% | 68.00% | 0.00% |
Thief 2 | 3.75% | 9.56% | 0.00% | 0.00% | 0.00% | 25.00% | 63.75% | 0.00% |
Thief 3 | 6.00% | 11.90% | 0.00% | 0.00% | 0.00% | 30.00% | 59.50% | 0.00% |
Thief 4 | 8.75% | 13.81% | 0.00% | 0.00% | 0.00% | 35.00% | 55.25% | 0.00% |
Thief 5 | 12.00% | 15.30% | 0.00% | 0.00% | 0.00% | 40.00% | 51.00% | 0.00% |
Thief 6 | 15.75% | 16.36% | 0.00% | 0.00% | 0.00% | 45.00% | 46.75% | 0.00% |
Thief 7 | 24.75% | 17.21% | 0.00% | 0.00% | 0.00% | 55.00% | 38.25% | 0.00% |
Thief 8 | 35.75% | 16.36% | 0.00% | 0.00% | 0.00% | 65.00% | 29.75% | 0.00% |
Thief 9 | 48.75% | 13.81% | 0.00% | 0.00% | 0.00% | 75.00% | 21.25% | 0.00% |
Thief 10 | 63.75% | 9.56% | 0.00% | 0.00% | 0.00% | 85.00% | 12.75% | 0.00% |
Thief 11 | 80.75% | 3.61% | 0.00% | 0.00% | 0.00% | 95.00% | 4.25% | 0.00% |
Thief 12 | 85.50% | 3.83% | 0.00% | 0.00% | 0.00% | 95.00% | 4.25% | 0.00% |
Thief 13 | 95.00% | 0.00% | 0.00% | 0.00% | 0.00% | 100.00% | 0.00% | 0.00% |
Thief 14 | 100.00% | 0.00% | 0.00% | 0.00% | 0.00% | 100.00% | 0.00% | 0.00% |
Nothing truly revolutionary there, but, for completion's sake. Against an opponent with a bonus to their surprise roll, the best strategy, obviously, is to disallow them the roll.
Again - what the thief is is a manager of surprise, as the class has the ability to cancel out Hear Noise, which generates a surprise roll.
I still think there's a way to fold up Hear Noise, Surprise, Move Silently, Hide in Shadows, and at least Find Traps into some master "Global Surprise" mechanic. I've touched on it one or two times, and the aforementioned Wandering Gamist did so as well.
Gonna let that sit and simmer. Right now I'm thinking about ACKS dungeonology.
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